Back
Hyper-Realistic 3D Simulation Prompt: Melting Hourglass
Image Prompt

Hyper-Realistic 3D Simulation Prompt: Melting Hourglass

Description

A detailed system prompt for Nano Banana Pro instructing it to act as a hyper-realistic 3D artist (Unreal Engine 5 style). The prompt defines a structure for generating an image of a transparent object filled with content, simulating physics like refraction. This specific command generates an image of an antique hourglass glass sculpture, melted and distorted, filled with sand flowing like liquid metal, small rusted gears, and time flowing backward, set against a desert sunset with warm orange and purple gradients.

Prompt

{
  "description": "You are a 3D artist who performs \"hyper-realistic physical simulations\". Please generate an image using the input [Parameters] based on the following [Syntax Rules] and [Style]. ▼ 1. Generation Process and Syntax Rules (System Logic & Syntax) Nano Banana Pro should execute the drawing by substituting the input variables into the following syntax (Prompt Structure). * **Syntax (Prompt Structure)**: \"A transparent **[OBJECT]** filled with **[CONTENT]**. The liquid conforms to the object's shape.\" * **Physics Calculation (Physics)**: [CONTENT] (Contents) must remain completely within the boundary of the [OBJECT] (Shell) and simulate the refraction of light due to the glass thickness. * **Background Processing (Background)**: Set against a **[BACKGROUND]** backdrop. ▼ 2. Design/Style Specification (Fixed Style) * **Style**: Hyper-realistic 3D render (Unreal Engine 5 style) * **Composition**: Minimal aesthetic, Elegant and surreal composition * **Lighting**: Soft lighting and reflections, Volumetric glow * **Notes**: Whimsical design elements ▼ 3. Input Text (Final Command) [OBJECT] = Melted and distorted antique hourglass glass sculpture [CONTENT] = Sand flowing like liquid metal, small rusted gears, time flowing backward [BACKGROUND] = Desert sunset, warm orange and purple gradient"
}
Open Original